I'm a Houdini-focused FX Artist passionate about crafting cinematic simulations for film — from explosions and destruction to fluid and particle effects.
With experience on major productions, I combine procedural workflows and artistic intent to push visual storytelling forward.
Leading complex simulation and generalist work for high-end clients, with full responsibility for creative execution and technical delivery. Handling everything from initial client brief to final compositing, ensuring efficient pipelines and high visual fidelity.
Senior FX/TD
2024-05 – 2024-11
Delivered advanced Houdini-based FX for commercial and narrative content as an independent contractor. Managed client communication, version control, and revisions while ensuring delivery deadlines and lookdev expectations were consistently met.
3D Generalist
2020-01 – 2020-12
Provided end-to-end 3D production services across modeling, layout, lighting, and FX. Served boutique studios and agencies with flexible pipeline integration and creative problem-solving.
The Sequence Group
Vancouver, Canada
Senior FX/TD
2024-01 – 2024-04
Delivered cinematic-quality FX work for high-concept animation sequences, focusing on magic systems, particle-driven simulations, and stylized destruction. Supported pipeline improvements and mentored junior artists.
Senior FX/TD
2021-01 – 2023-04
Produced custom simulations for stylized and narrative-heavy projects, including energy-based effects, environment interactions, and character-linked dynamics. Collaborated directly with directors on look development and technical previs.
MPC - Moving Picture Company
Vancouver, Canada
FX Artist
2019-05 – 2020-01
Contributed to feature film FX under the guidance of senior leads, focusing on realistic simulations including debris, destruction, and volumetric effects.
Toward the end of the contract, independently developed custom Houdini setups and reusable FX systems that improved iteration speed and consistency across multiple shots. Collaborated with other departments to integrate FX smoothly into the broader pipeline.
Crater Studio
Belgrade, Serbia
FX/TD Artist
2018-04 – 2019-01
Took on both creative and technical responsibilities across a range of complex FX tasks. Designed and implemented procedural simulations for fire, water, and destruction effects using Houdini, while also building custom tools and scripts to streamline team workflows.
Worked closely with supervisors to troubleshoot pipeline issues, optimize simulation performance, and ensure consistent delivery across high-shot-count sequences.
FX Artist
2017-10 – 2018-04
Created a wide range of high-quality FX for cinematic sequences, including water, fire, smoke, destruction, lightning, and custom particle systems.
Collaborated closely with the lighting and compositing teams to ensure seamless visual integration. Leveraged Houdini to develop both shot-specific and reusable procedural setups, balancing artistic direction with technical efficiency.
Junior FX Artist
2016-10 – 2017-10
Supported FX team by creating base-level simulations and refining secondary effects. Assisted in R&D for internal tools and procedural workflows.
Junior Digital Compositor
2016-06 – 2016-12
Composited CG and live-action elements using Nuke. Responsible for cleanup, rotoscoping, and shot finalization under senior supervision.