About Me

I’m a Houdini FX Artist passionate about building and crafting simulations that bring stories to life. I specialize in creating procedural and art directable setups that give productions flexibility while maintaining an artistic control. I love working on explosions, destruction, fluids, particles, and other dynamic effects. I enjoy designing workflows that are both efficient and expressive, so that every simulation is technically robust, cinematic and easy to manage. With experience on major productions, I thrive at turning complex ideas into visual effects that feel alive, believable and purposeful. If you're interested in collaborating, feel free to fill out the contact form and get in touch with me.

Work Experience

IzumVFX

Remote

Senior 3D Generalist - FX/TD

2024-11 – Present

Leading complex simulation and generalist work for high-end clients, with full responsibility for creative execution and technical delivery. Handling everything from initial client brief to final compositing, ensuring efficient pipelines and high visual fidelity.

Senior FX/TD

2024-05 – 2024-11

Delivered advanced Houdini-based FX for commercial and narrative content as an independent contractor. Managed client communication, version control, and revisions while ensuring delivery deadlines and lookdev expectations were consistently met.

3D Generalist

2020-01 – 2020-12

Provided end-to-end 3D production services across modeling, layout, lighting, and FX. Served boutique studios and agencies with flexible pipeline integration and creative problem-solving.

The Sequence Group

Vancouver, Canada

Senior FX/TD

2024-01 – 2024-04

Delivered cinematic-quality FX work for high-concept animation sequences, focusing on magic systems, particle-driven simulations, and stylized destruction. Supported pipeline improvements and mentored junior artists.

Senior FX/TD

2021-01 – 2023-04

Produced custom simulations for stylized and narrative-heavy projects, including energy-based effects, environment interactions, and character-linked dynamics. Collaborated directly with directors on look development and technical previs.

MPC - Moving Picture Company

Vancouver, Canada

FX Artist

2019-05 – 2020-01

Contributed to feature film FX under the guidance of senior leads, focusing on realistic simulations including debris, destruction, and volumetric effects. Toward the end of the contract, independently developed custom Houdini setups and reusable FX systems that improved iteration speed and consistency across multiple shots. Collaborated with other departments to integrate FX smoothly into the broader pipeline.

Crater Studio

Belgrade, Serbia

FX/TD Artist

2018-04 – 2019-01

Took on both creative and technical responsibilities across a range of complex FX tasks. Designed and implemented procedural simulations for fire, water, and destruction effects using Houdini, while also building custom tools and scripts to streamline team workflows. Worked closely with supervisors to troubleshoot pipeline issues, optimize simulation performance, and ensure consistent delivery across high-shot-count sequences.

FX Artist

2017-10 – 2018-04

Created a wide range of high-quality FX for cinematic sequences, including water, fire, smoke, destruction, lightning, and custom particle systems. Collaborated closely with the lighting and compositing teams to ensure seamless visual integration. Leveraged Houdini to develop both shot-specific and reusable procedural setups, balancing artistic direction with technical efficiency.

Junior FX Artist

2016-10 – 2017-10

Supported FX team by creating base-level simulations and refining secondary effects. Assisted in R&D for internal tools and procedural workflows.

Junior Digital Compositor

2016-06 – 2016-12

Composited CG and live-action elements using Nuke. Responsible for cleanup, rotoscoping, and shot finalization under senior supervision.

My VFX & Tech Skills

Tools

Houdini

Advanced
90%
3D Tools Programming Scripting

Maya

Intermediate
60%
3D Tools

Nuke

Intermediate
75%
Compositing

Unreal Engine

Beginner
65%
3D Tools Game Engines

Davinci Resolve

Intermediate
75%
Compositing Editing

Linux

Advanced
60%
Systems Programming Scripting

Gimp

Intermediate
15%
Graphics

Coding

Python

Intermediate
50%
Programming Scripting

VEX

Advanced
100%
3D Tools Programming Scripting

HScript

Advanced
100%
Programming Scripting

Bash

Intermediate
45%
Scripting

Strength

Problem Solving

Advanced
90%

Quick Learning

Advanced
90%

Leadership

Intermediate
70%

Teamplay

Advanced
90%

Time Management

Advanced
85%