About Me
I’m a Houdini FX Artist passionate about building and crafting simulations that bring stories to life. I specialize in creating procedural and art directable setups that give productions flexibility while maintaining an artistic control. I love working on explosions, destruction, fluids, particles, and other dynamic effects.
I enjoy designing workflows that are both efficient and expressive, so that every simulation is technically robust, cinematic and easy to manage. With experience on major productions, I thrive at turning complex ideas into visual effects that feel alive, believable and purposeful.
If you're interested in collaborating, feel free to fill out the contact form and get in touch with me.
Work Experience
IzumVFX
Remote
Senior 3D Generalist - FX/TD
2024-11 – Present
Senior FX/TD
2024-05 – 2024-11
3D Generalist
2020-01 – 2020-12
The Sequence Group
Vancouver, Canada
Senior FX/TD
2024-01 – 2024-04
Senior FX/TD
2021-01 – 2023-04
MPC - Moving Picture Company
Vancouver, Canada
FX Artist
2019-05 – 2020-01
Crater Studio
Belgrade, Serbia
FX/TD Artist
2018-04 – 2019-01
FX Artist
2017-10 – 2018-04
Junior FX Artist
2016-10 – 2017-10
Junior Digital Compositor
2016-06 – 2016-12
My VFX & Tech Skills
Tools
Houdini
Advanced
90%
3D Tools
Programming
Scripting
Maya
Intermediate
60%
3D Tools
Nuke
Intermediate
75%
Compositing
Unreal Engine
Beginner
65%
3D Tools
Game Engines
Davinci Resolve
Intermediate
75%
Compositing
Editing
Linux
Advanced
60%
Systems
Programming
Scripting
Gimp
Intermediate
15%
Graphics
Coding
Python
Intermediate
50%
Programming
Scripting
VEX
Advanced
100%
3D Tools
Programming
Scripting
HScript
Advanced
100%
Programming
Scripting
Bash
Intermediate
45%
Scripting
Strength
Problem Solving
Advanced
90%
Quick Learning
Advanced
90%
Leadership
Intermediate
70%
Teamplay
Advanced
90%
Time Management
Advanced
85%